

This is pretty strong with any Civ, since the bonus production to cavalry means you can make money and use it to buy other stuff much faster than building that stuff the old-fashioned way. Units already sell for half their production cost, so if you add the Chivalry policy (unlocked by the Divine Right civic), which gives +100% Production toward cavalry units, you can convert production to gold at a 1:1 ratio by making and selling cavalry. HighClassGuy on Reddit figured out how to take the high selling price of units and optimise it by stacking policies and Scythia’s unique ability on top.

The only reason we can see that this doesn’t totally ruin any game you play, is that the ability to form armies and armadas is only unlocked with the Mobilization tech, which is relatively late-game. With such huge quantities of gold available so readily, there is almost nothing in the game you can’t do you can instantly buy any unit or building, or bribe the AI to give away anything they own except their capital city. RandomMagus reports buying a Battleship armada for about 3,500 gold, and selling it for 6,495, banking nearly 3,000 gold in onetransaction! Drogzar corroborates, having profited 3,300 out of a Destroyer armada. Essentially, once you have the ability to purchase an army or armada, you have infinite gold.Ĭredits to Redditors RandomMagus, who discovered this, and Drogzar, who popularised it. Civ 6’s new multi-unit formations – armies and armadas – can be bought and then immediately sold for a profit as many times as you like in a single turn. Welcome to probably the biggest exploit in the game right now. Why do anything other than sell them? You’ll get back a fair amount of money in each case and deny the enemy a kill and possible promotion.Īrmies and Armadas sell for more than they cost It’s usually obvious which ones are faced with losing fights. Say you’re fighting someone, it’s the end of your turn, and all your units have moved.

Moreover, you can do this even if the unit is out of moves.

In Civ 6, deleting a unit will return you gold equal to half its production cost, and you can do this even if it’s in foreign territory. In Civ 5, the compensation you’d get for disbanding a unit was pretty meagre, and even then you only earned it if the unit was inside your borders. Most of the exploits we’ll talk about below stem from one root issue: units sell for way too much gold.
